![]() The statistical info of an entity, read from the 'header.smbph' file, is not updated after blocks are modified. Write me an 'issue' on github, ideally with a link to the blueprint so I can try fixing it. If a blueprint is deleted after loading a single player game, or it fails to upload, it probably is because of a faulty meta file. Reading/manipulation of the 'meta.smbpm' file is very rudimentary at the moment and can lead to errors. It is recommended to use the StarMade client to update a blueprint before using with SMBEdit.īut if you notice that the StarMade client fails to load some turret heads from some smd2 blueprints, Older blueprint versions, smd2 and some old smd3, are not guaranteed to work. This editor works with StarMade blueprints from v0.199.253 to v0.199.651. * Replace all blocks of a block type with another block type * Replaces old style docked entities with rail docked entities. * Mirror entity at core/center at each axis. * Exchange all hull blocks with std./adv. * Auto-shape: Set wedges on edges or tetra/corner shapes on corners automatically. Installation instructions can be found at: Installation Ī manual for command prompt usage and examples can be found there: Command prompt usage obj files, if triangular facets are used. Using the GUI allows the import of 3D models from. The graphical user interface of SMBEdit requires python3.6 and several extra pip packages. SMBEdit called from command prompt is compatible with both python2.7 and python3, and should work on all platforms. This editor allows changes to StarMade blueprints that are either difficult or too tedious to do with he official client.
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